Fractal Being: The Land Of All Lives
An experimental fusion film visualizing cosmic connection through the holographic universe theory. We are not separate dust, but integral fractals of a single living breath.
Explore Project
Melbourne, Australia
Somatic AI Researcher · AI Motion Artist · Creative Technology Founder
I fuse human motion with AI, crafting interactive art that transcends time.
Hanna Zhu is a Melbourne-based founder-researcher working at the intersection of Somatic AI, human–AI co-creation, embodied movement and generative visual storytelling.
Earlier professional records may identify her as Han Zhu; selected creative work is published as Hanna Z. Hanna Zhu is the primary public name used across this site.
I used to code with digits to reveal what I want to build for functionalities; Now I am building up a unique artistic voice coding with digits, my body and my soul, to realize what I want to create, advocate and inspire for greater idealism impacts.
"I craft experiences where AI amplifies human creativity. From motion-capture art to generative storytelling, I explore how technology can make us more expressive, not less.
An experimental fusion film visualizing cosmic connection through the holographic universe theory. We are not separate dust, but integral fractals of a single living breath.
Explore Project
A research-creation project extending human dance into the yet-to-be-known with generative AI, embodied affect and culturally situated movement.
Explore Project
A creative exploration of AI-generated dragons with human movement, demonstrating the potential of generative AI to enhance and transform traditional dance expression through technological innovation.
Watch Project
A creative investigation into AI-generated sandworms and human motion, exploring how generative AI can create new forms of movement expression that bridge science fiction and artistic innovation.
Watch Project
An exploration of the gap between 3D mathematical reality and 2D human perception. Two Möbius strips, forever rotating in a vacuum, calculating a beauty that doesn't know it exists.
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In the electronic wasteland, a fake breath. We call it a spiral. A cosmos. A flower—anything to fight the fear of chaos. But it's really just a sine wave pretending to be alive.
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A cyber "Higanbana" (彼岸花). An exploration of Chinese aesthetic tension: restraint + taboo + cold romance, and the idea that eternity only exists on the other shore.
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Digital nature shouldn't just replicate reality; it should hallucinate new biologics. An exploration of generative forms that exist beyond natural boundaries.
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A creative exploration of AI-enhanced visuals and human creativity, investigating how generative AI can transform traditional artistic expression and create new forms of immersive experience.
Watch Project
A creative investigation into AI-generated visuals and atmospheric soundscapes, exploring how generative AI can create immersive environments that push beyond traditional artistic and technological boundaries.
Watch ProjectSwinburne University of Technology
Research exploring AIGC, screen dance, emotional depth and human-centred video.
View university profileSwinburne Venture Cup
Recognised for an AI-powered platform designed to make professional motion graphics more accessible.
Read the announcementInteractive Film & Media Journal
Accepted as a research-creation presentation on human dance and generative AI.
View accepted submissionsAI video studio products, roadmap, traction, and team.
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A small atlas of sacred geometry forms. Explore spirals, ratios, and patterns through quiet visual studies in math, symmetry, and wonder.
View Project
A small tool to train human intelligence while waiting for AI thinking. Turn waiting moments into productive learning opportunities.
View Project
A weekend project born from my own need for better focus. A simple yet effective tool for productive work sessions.
View ProjectProvided statistical analysis and decision support for Walmart’s Global People Analytics team across long-term initiatives and ad-hoc business questions.
Analyzed global workforce metrics and built data visualizations, reporting automation and decision tools, with a focus on supporting Tesla’s Engineering organization.
Led a team of more than 40 people building Vanke’s data platform, business intelligence capabilities, and AI and analytics solutions across residential, rental, commercial and logistics businesses.
Led an analytics team developing end-to-end B2B product analysis and insights, coordinating growth and optimization work across product, operations and R&D.
Led product development and market operations for an AIGC company building AI video-creation products, translating analytics, consumer insight and moving-image aesthetics into product systems.
Exploring the future of human-AI collaboration through motion and art. Creating experiences that make technology feel more human, and humans feel more creative.